Grab Maneuver Breakfall Guide # = Breakfall difficulty adjusted to this number before other modifiers are factored in. If the number is a 6 then there is no inherent modifier and damage should be calculated normally unless otherwise stated. negate = it is impossible to prevent damage from this maneuver with Breakfall because of the hold or the mechanics of the maneuver. ---------------------------------------- NAME | MOD Aerial Backbreaker negate ---------------------------------------- Bulldog negate ---------------------------------------- Butterfly Drum negate ---------------------------------------- Chain Smash negate (weapon maneuver) ---------------------------------------- Choke Throw negate ---------------------------------------- Crucifix Powerbomb negate ---------------------------------------- Death Valley Driver negate ---------------------------------------- D.D.T. negate ---------------------------------------- Face Slam negate ---------------------------------------- Flying Tackle negate ---------------------------------------- Hooligan Combo negate ---------------------------------------- Old Faithful negate ---------------------------------------- Pile Driver negate ---------------------------------------- Powerbomb negate ---------------------------------------- Reverse Suplex negate ---------------------------------------- Samoan Drop negate ---------------------------------------- Siberian Bear Crusher negate ---------------------------------------- Spinning Piledriver negate ---------------------------------------- S.T.O. negate ---------------------------------------- Springboard Arm Drag negate ---------------------------------------- Springboard Bulldog negate ---------------------------------------- Sunset Flip negate ---------------------------------------- Air Suplex 8 ---------------------------------------- Air Throw 7 ---------------------------------------- Back Body Drop 8 ---------------------------------------- Back Roll Throw 6 ---------------------------------------- Bandit Chain 8/10 (weapon maneuver) ---------------------------------------- Barrel Roll Throw 6 ---------------------------------------- Bushin Lightning Drop 8 ---------------------------------------- Crescent Lunge 6 (can only negate 1/2 damage) ---------------------------------------- Death Throw 7 ---------------------------------------- Double Slam 7 ---------------------------------------- Fireman's Backbreaker 7 ---------------------------------------- Fireman's Gutbuster 7 ---------------------------------------- Flowering Crescendo 8 ---------------------------------------- Flowering Smash 7 ---------------------------------------- Giant Swing 6 ---------------------------------------- Hair Throw 7 ---------------------------------------- Heel Hammer 6 (can only negate 1/2 damage) ---------------------------------------- Inza Drop 7 ---------------------------------------- Jaw Cracker 7 (2nd only) ---------------------------------------- Judo Throw 7 ---------------------------------------- Jumping Power Throw 8 ---------------------------------------- Leg Catch 8 (this is a block maneuver) ---------------------------------------- Leg Scoop 6 ---------------------------------------- Leg Twist negate/7 ---------------------------------------- Mandara Twist 7 ---------------------------------------- Monkey Flip 7 ---------------------------------------- Rising Storm Crow 8 ---------------------------------------- Siberian Suplex 8/7 ---------------------------------------- Snap Throw 6 ---------------------------------------- Standing Shoulder Wheel 7 ---------------------------------------- Storm Hammer 9 ---------------------------------------- Suplex 7 ---------------------------------------- Thigh Press 7 ---------------------------------------- Throw 6 ---------------------------------------- Tornado Grip 9 ---------------------------------------- Twirl and Hurl 9 ----------------------------------------